CRE Hexer-0d2ce2df sml
Vital statistics
Title The Spirit Hunter
Gender Male
Crogenitor Ingto
Genesis Type Icon type necro
Class Icon tempest
Weapons Voodoo Staff
Basic Attack Fright Call
Unique Ability Spirit Summon
Squad Ability Terror Hex
Passive Ability Nightmare Wave
Alpha Ability Affliction Bolt
Beta Ability Lifeforce Siphon
Gamma Abiltiy Phantom Charge
Delta Ability Soul Link
Hexer, the Spirit Hunter,

is a Necro Tempest from Nocturna. His powers revolve around weakening and terriffiing his opponents.

Base StatsEdit

Variant Alpha Beta Gamma Delta
Health 170 160 180 150
Power 149 150 148 150
Strength 14 12 16 10
Dexterity 12 13 11 15
Mind 24 25 23 25
Crit Rating 98 102 94 110
Dodge Rating 122 128 116 140
Resist Rating 294 300 288 300


Walking through the forests and striding through swamps, the skeletal shape of Hexer was a constant reminder of what Crogenitor Ingto had done to the life of Nocturna.

Hexer himself was a tribesman from a swamp peopled with horrors. One of the many creatures common here was the ancestor of the Distracted Mongrel. Many of the creatures in the Femur Swamp were thin to an extent, the close-growing plants necessetated it.

The experiments that Ingto did on Hexer affected him in the same way the Mongrels were: His tissues transmuted into the Spectral Plane, leaving only his skeleton and the baleful orbs of his eyes.

Poor Hexer understood only one thing, all he could see was the spirits of his world, plus new nightmares from the Spectral Plane. He spent three days screaming his head off before he came to terms with his new existance. Then he began to experiment. He found the spirits of most wild life to be easily scared, and he built on that, hunting with fear, scaring to death. The calling of spirits that he had learned from the village shaman become amazingly easy.

When the Darkspore came to the swamp he called home, he saw their corrupted souls for what they were, destroying them in droves. Taking the mantle of a killer of nightmares, to everyone else he was Hexer, the Spirit Hunter.


Hexer looks like a bipedal crocodile skeleton with feathers sticking out of the chinks. He has a skirt made of the same feathers( the feathers come frome a swamp plant). He has a few pouches that he keeps knic-knaks in and carries a wooden three-pronged staff.


Fright CallBasic Attack: Fright CallEdit

Range: 30 meters

Cooldown: 0.8 seconds

Cast Type: Instant

Scares the spirit of the target, dealing 5-10 Energy damage and Terrifying the target for 2(Can be modified) seconds.

Sprite SummonUnique Ability: Spirit SummonEdit

Range: Self

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 20/12
Summons a small spirit pet that has a Energy Vulnerability aura. The pet's stats are based on Hexer's, with a bonus to Dodge. The pet lives for 3 minutes. Using
CRE Fear-0d43e83c sml

The Spirit

this ability again will enrage the pet, giving it a fear aura.

Terror Hex2Squad Ability: Terror HexEdit

Range: 20 meters

Cooldown: 10 seconds

Cast Type: Channeled

Power Cost: 25

1 second channel. Traps enemies within 15m of the targeted area for 3 seconds, dealing 4-7 energy damage per second. Enemies exiting the area will be Terrified for 3 seconds.


  • Hexer's Terror Hex: Enemies are Weakened instead of Terrified. (Blaggen's Affix)
  • Hexer's Terror Hex: Less damage but the enemies are Terrified for 6 seconds. (Torlox's Affix)

Nightmare Wave2Passive Ability: Nightmare WaveEdit

Every time Hexer uses a power, he stores a bit of energy to release, so, every four special abilities Hexer uses, the fourth Weakens all targets. This buff resets after the fourth.


Every special ability Hexer uses Weakens all targets.


Affliction Bolt Alpha - Affliction BoltEdit

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Range: 12 meters

Cooldown: 12 seconds

Cast Type: Instant

Power Cost: 22

Summons a semi-intelligent necroplasm for 12 seconds wich will inflict a curse upon each enemy it touches. Cursed enemies will take 25 Energy damage over 8 seconds.

Lifeforce Siphon Beta - Lifeforce SiphonEdit

CRE Hexer-0d2d6717 sml
Range: 10 meters

Cooldown: 18 seconds

Cast Type: Channeled (6 seconds)

Power Cost: 28

Drains health from 1 target, stealing 40 Health, and Hexer takes 50% less damage from other enemies. Cannot move while in use.

Phantom Charge Gamma - Phantom ChargeEdit

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Range: N/A 

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 20

Hexer charges to a targeted point going through all enemies in the way, dealing 15 Energy damage and suppressing them.

Soul Link Delta - Soul LinkEdit

CRE Hexer-0d2d671c sml
Range: Self

Cooldown: 11 seconds

Cast Type: Instant

Power Cost: 16

Damage taken by Hexer is evenly distributed to the rest of his squad members for 12 seconds. If Hexer is at full health, then healing will also be shared with his squad members. During this time, Hexer will have access to the Passives of all his squad members.


  • This character is based on a concept art picture called "VooDoo Hexer".