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This page is especially for Heros of the Hybrid genesis. Fill free to help out getting the list complete.

TemplateEdit

Variant[number] - [Name]Edit

Range: [Range by meters or by Self/Ally]

Cooldown: [Cooldown by seconds]

Cast Type: [Cast type, either Chained, Channled or Instant]

Power Cost:[Power Cost, must be lower than 30]

??[Description of ability(including damage)]

Bioplasm (Bio/Plasma)Edit

Variant1 - Flaming VinesEdit

Range: 15 meters

Cooldown: 20 seconds

Cast Type: Instant

Power Cost: 17

Generates a chained vine scorched in flames chaining 5 times that deals 18 energy damage, it also burns the target.


Variant2 - Biofire PulseEdit

Range: Self 

Cooldown: 25 seconds

Cast Type: Instant

Power Cost: 23

Releases a pulse of cleansing fire that heals all allies in a 9m area that heal 40 health per debuff, as well as cleansing them.


Variant3 - EngulfEdit

Range: Self or Ally

Cooldown: 16 seconds

Cast Type: Instant

Power Cost: 19

Sets the targeted hero on fire, increasing physical and energy damage by 25% for 20 seconds.


Variant4 - Biotic Fire-BreezeEdit

Range: Self

Cooldown: 14 seconds

Cast Type: Instant

Power Cost: 15

Releases a burst of burning life energy at the enemy that deals 15 energy damage. Has a 10% chance of burning the enemy, dealing 10 energy damage over 5 seconds.

Biomecha (Bio/Cyber)Edit

Variant1 - Cybonic AugmentationEdit

Range: Self

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 15

Enrages the user for 9 seconds, increasing damage dealt by 25%, also granting the user a boost to Resist Rating equal to one half of their Strength score.


Variant2 - Cyborg WolfEdit

Range: N/A

Cooldown: 8 seconds

Cast Type: Instant

Power Cost: 15

Summons a robotic pet, which fires a guided missile, dealing 5-7 energy damage in a 3m radius or attacks in melee, dealing 5-7 physical damage.


Variant3 - AfterburnersEdit

Range: Self

Cooldown: 10 seconds

Cast Type: Instant

Power Cost: 14

Gains a set of afterburners, increasing movement speed by 80% for 6 seconds. The afterburners leave a trail of flaming excretes, that lasts for 3 seconds. Any enemy in the trail take 2-3 energy damage per second. Any enemy rammed by the hero under the duration is stunned for 6 seconds.


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Muertovida (Bio/Necro)Edit

Variant1 - Draining SproutEdit

Range: 15 meters

Cooldown: 19 seconds

Cast Type: Instant

Power Cost: 20

Attaches a sprout to the targeted enemy that drains 40 health over 10 seconds. The sprout perishes, after the draining is complete, or if the target dies before the drain is complete.


Variant2 - NecromancyEdit

Range: 30 meters
  
Cooldown: 50 seconds
  
Cast Type: Instant
  
Power Cost: 30

Grants the targeted ally a resurrection buff, which will resurrect the ally at 75% health, once he/she dies.

Note: the buff will be removed once the user's hero perishes or when the user switches heroes.


Variant3 - Roar of Vengeance Edit

Range: 8 meters

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 20

The hero charges to the targeted point and roars, Cursing and Poisoning all enemies within 8m for 8 seconds. The poison and curse will deal 27 energy damage each over that period.


Variant4 - Cursed VinesEdit

Range: 20 meters

Cooldown: 10 seconds

Cast Type: Instant

Power Cost: 22

Roots the target in place for 8 seconds and inflicts a curse, that spreads to nearby Darkspore. All cursed enemies take 35 energy damage over 7 seconds. The curse ignores all Affixes.

Cyto (Bio/Quantum)Edit

Variant1 - Primitive cageEdit

Range: ??

Cooldown: 35s

Cast Type: Instant

Power Cost:15

Closes an opponent in a cage of molecules and infects disease which is spreading to other enemies and slowing them.

Variant2 - CytostasisEdit

Range: Self

Cooldown: 12 seconds

Cast Type: Instant

Power Cost: 16

The user impedes cellular growth and functionality in his body for 5 seconds, slowing him down by 70%, but regenerating 90 health over the Ability's duration. When the channel ends, the user gains a 20% boost to damage dealt for 2 seconds.

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Avia (Bio/Aero)Edit

Variant1 - Leaf StormEdit

Range: 5 meters 

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 17

Generates a storm of razor leaves in a 4m radius that deals 8 physical damage per second for 10 seconds.


Variant2 - Rain of SeedsEdit

Range: Self

Cooldown: 9 seconds

Cast Type: Channeled

Power Cost: 14

The user channels for 5 seconds. During channel, a total of 50 seeds fall from the sky, impacting randomly in an 8m radius. Enemies hit by a seed is dealt 8-10 physical damage and is rooted for 2 seconds.


Variant3 - Hawk EyeEdit

Range: Self

Cooldown: 12 seconds

Cast Type: Instant

Power Cost: 10

The user is granted an enhanced vision, allowing him to spot key weaknesses on enemies. The Hawkeye lasts 8 seconds. While the buff is active, the user's Critical Rating is doubled and critical damage is increased by 40%.


Variant4 - Feral ScreamEdit

Range: 6 meters

Cooldown: 9 seconds

Cast Type: Instant

Power Cost: 12

Roars savagely, spreading soundwaves in a spread cone up-to 4 meters wide. Enemies hit by the scream take 3-6 energy damage and are suppressed for 8 seconds.

Bioquatic (Bio/Aqua)Edit

Variant1 - Maritime VinesEdit

Range: 20 meters

Cooldown: 6 seconds

Cast Type: Instant

Power Cost: 16

"Sprouts water out of the earth in random situations.The afected enemies will be dealt 10-13 and instantly grabbed by vines that will poison them."


Variant2 - Ganges beamingEdit

Range: ??

Cooldown: 10s

Cast Type: Instant

Power Cost:15

"Creates two streams of water which occasionally collide with each other filled with biological energy. When one of the streams hit the enemy will do its damage in the amount of 30 plus another 30 for each shot. This effect is cumulative indefinitely."

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Photo (Bio/Light)Edit

Variant1 - SolarbeamEdit

Range: 35 metters

Cooldown: 8 seconds

Cast Type: instant

Power Cost: 13

Fires a piercing beam of light generated from solar power, dealing 35-53 physical damage it enemies in a straight line.

Variant2 - Chloro-ChargeEdit

Range: Self

Cooldown: 10 seconds

Cast Type: Channeled

Power Cost: 8

Channels for 5 seconds. During channel, the user restores 48 power.

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Cyticbio (Bio/Ice)Edit

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Terro (Bio/Geo)Edit

Variant1 - Fertile SoilEdit

Range: 8 meters

Cooldown: 9 seconds

Cast Type: Instant

Power Cost: 14

Fertilizes the earth in a 5m radius, nourishing all allies stepping on it. Any ally standing on the fertile ground is healed 3 health per second and deals 15% more damage with all attacks. The ground stays fertile for 10 seconds.

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Amperix (Plasma/Cyber)Edit

Variant1 - Ampereal BladesEdit

Range: 36 meters

Cooldown: 20 seconds

Cast Type: Instant
  
Power Cost: 18

Releases a volley of 3 electrically charged sawblades, that deal 25-30 energy damage and shocking affected enemies for 5 seconds. Additionally, any enemy in a 4m area will be zapped by a lightning, dealing 10-18 energy damage.


Variant2 - Electric RevampEdit

Range: 15 meters (Self or Ally)

Cooldown: 12 seconds

Cast Type: Instant

Power Cost: 14

Revamps electrical surges of the targeted ally, increasing velocity of nerve impulses/electric circuitry, increasing Movement and Attack Speed by 20% for 9 seconds. Any attacks the hero performs shock enemies hit for 1 second.


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Hellfire (Plasma/Necro)Edit

Variant1 - Phoenixian RestorationEdit

Range: 25 meters (Self or Ally)

Cooldown: 27 seconds

Cast Type: Instant

Power Cost: 26

Heals 54-78 health at the target ally and gives a resurrection buff, that revives at 20% health once he perishes.

NOTE: If used on yourself, this Ability won't give the resurrection buff.

Variant2 - Dark LightningEdit

Range: 20 meters

Cooldown: 17 seconds

Cast Type: Instant

Power Cost: 16

Launches an electric bolt of dark matter, that strikes the target and three more in proximity. The primary target is dealt 34-48 energy damage and is paralyzed for 6 seconds. The damage is reduced by 10% and the paralyzing lasts one seconds less with each jump.

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Stellus (Plasma/Quantum)Edit

Variant1 - Stellar BoltEdit

Range: 20 meters

Cooldown: 5 seconds

Cast Type: Instant

Power Cost: 7

Fires a bolt of stellar energy at a single target, dealing 10-20 Energy damage to the target. The target is also Blinded for 5 seconds.


Variant2 - Comet StrikeEdit

Range: 40 meters

Cooldown: 6 seconds

Cast Type: Instant

Power Cost: 12

Warps a nearby comet to the targeted area and engulfs it in flame. The comet then impacts, dealing 10-17 Energy damage to all targets in a 4 meter radius and stunning them for 3 seconds.


Variant3 - Solar BlazeEdit

Range: Self

Cooldown: 23 seconds

Cast Type: Instant

Power Cost: 17

Releases a giant burst of convective energy, which deals 37-43 energy damage to all enemies in a 9m radius, slowing them by 20% for 4 seconds and burning them dealing 15 energy damage over 5 seconds.


Variant4 - Cosmic IgnitionEdit

Range: 15 meters

Cooldown: 16 seconds

Cast Type: Instant

Power Cost: 23

Creates a burst of heat in a 3m radius, dealing 14-20 energy damage to all enemies and inflicting them with Starfire. Enemies affected by Starfire take 20 energy damage over 5 seconds and spread the Starfire to nearby enemies.

Aeroferno (Plasma/Aero)Edit

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Mystio (Plasma/Aqua)Edit

Variant1 - Boilling ShotEdit

Range: 30 meters

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 20

Fires boilling water in a straight line, dealing 25-40 physical damage, this also has a 50% chance of burnning the target.


Variant2 - Vapor BarrierEdit

Range: 10 meters 
  
Cooldown: 14 seconds
 
Cast Type: Instant

Power Cost: 16

Creates a wall of vapor in a 15m length, which stops all projectiles hitting it. Enemies going through the barrier are slowed by 50% for 6 seconds. The barrier disappears after 6 seconds.


Variant3 - GeysersEdit

Range: 20 meters

Cooldown: 20 seconds

Cast Type: Instant

Power Cost: 30

Summons 5 geysers in a 20m length. Each geyser spits a steam every 5 seconds which is healing nearby heroes by 5% in 10 seconds and burning nearby enemies.


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Thermo (Plasma/Light)Edit

Variant1 - Heat WavesEdit

Range: 20 meters

Cooldown: 18 seconds

Cast Type: Instant

Power Cost: 20

The hero releases 3 heat waves from his body in a 20m range. If an enemy got hit by a wave, he's Exhausted for 2 seconds. If any other type of Crowd Control hits an Exhausted enemy, he takes 23-31 energy damage.


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Articflare (Plasma/Ice)Edit

Variant1 - Frostfire BarrageEdit

Range: 20 meters

Cooldown: 18 seconds

Cast Type: Instant

Power Cost: 20

Launches a wave of frostfire in a cone spread up-to 8 meters, dealing 34-38 energy damage to all enemies in the line and inflicting a Frostfire upon them for 5 seconds. Enemies affected with Frostfire take 15 damage over 5 seconds and deal 10% less damage.

Variant2 - Heat DrainEdit

Range: Self

Cooldown: 16 seconds

Cast Type: Channeled

Power Cost: 13

Channels for 6 seconds. During channel, the user absorbs all heat from a 6m area, slowing down all Darkspore inside by 10% and applying a Frostbite, which deals 20 energy damage over 5 seconds. At the end of the channel the lack of thermal energy results in Darkspore in the area being frozen for 12 seconds.

Variant3 - Explosive PoolEdit

Range: Self

Cooldown: 18 seconds

Cast Type: Instant

Power Cost: 20

Releases fire and ice energy in a pool of power in a 6m radius. Enemies inside the pool take 2 energy damage every second. After 5 seconds, the pool explodes, dealing 35-40 energy damage to all enemies inside and stunning them for 3 seconds.

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Volcanic (Plasma/Geo)Edit

Variant1 - Volcano BurstEdit

Range: 26 meters
  
Cooldown: 19 seconds
   
Cast Type: Instant
   
Power Cost: 18

Stomps at the ground and creates volcanic eruptions going subsequently in a straight line. Each eruption deals 24-35 energy damage in a 3m radius and burning affected enemies, dealing 15 energy damage over 5 seconds.


Variant2 - Fire GeysersEdit

Range: 20 meters

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 11

Causes 20 fire geysers to erupt randomly in a 20m radius over 10 seconds. Enemies hit by a geyser take 20-27 energy damage.

NOTE:These geysers are the same as Merak's Invasion and Apocalypse Variant geysers.


Variant3 - Pyroclastic VolleyEdit

Range: 16 meters

Cooldown: 10 seconds

Cast Type: Instant

Power Cost: 15

Creates an avalanche of pyroclastic particles in a spread cone up-to 7m wide. Enemies hit are dealt 15-26 energy damage, become stripped of all buffs for 10 seconds and are slowed by 60% for the same duration.


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Scrap (Cyber/Necro)Edit

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Ion (Cyber/Quantum)Edit

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Audio (Cyber/Aero)Edit

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Hydro (Cyber/Aqua)Edit

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Photomech (Cyber/Light)Edit

Variant1 - Light laserEdit

Range: N/A

Cooldown: 5 seconds

Cast Type: Instant

Power Cost:20

Fires a light beam which deal damage, blinds and shocking opponents.

Variant2 - Spectral AlignmentEdit

Range: 25 meters (Self or Ally)

Cooldown: 16 seconds

Cast Type: Instant

Power Cost: 18

Attaches a light-absorbing unit to targeted ally for 10 seconds. While the unit is active, it grants a 15% damage boost and shoots a laser beam, that deals 5-10 energy damage, whenever the targeted ally uses a Basic Attack.

NOTE: The laser beam follows the same direction, where the Basic Attack was pointed at. The laser does not home in on targets and it's not piercing.

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Cybufrost (Cyber/Ice)Edit

Variant1 - Frigid SprayEdit

Range: 6 meters

Cooldown: 9 seconds

Cast Type: Channeled

Power Cost: 11

Channels for 3 seconds. During channel, the user sprays a volley of supercooled micro-particles, which slows enemies within by 30% and deals 12 energy damage every second.

Note: This is technically a reverse version of Char's old squad Ability Plasma Spray.

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Oremech (Cyber/Geo)Edit

Variant1 - ExtractionEdit

Range: 1 meter

Cooldown: 10s

Cast Type: Instant

Power Cost:15

Makes around target fall out from the land rocks, ore and metals which deal damage a single enemy.

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Celestial (Necro/Quantum)Edit

Variant1 - Celestial WingsEdit

Range: N/A

Cooldown: 14 seconds

Cast Type: Instant

Power Cost: 10

The user gains a set of wings, letting them move over obsticals and enemies. The wings vanish after 10 seconds, dropping the user on the nearest safe ground.


Variant2 - Dark PortalsEdit

Range: 20 meters

Cooldown: 70 seconds

Cast Type: Instant

Power Cost: 15

The user can open two dark portals where ever he wants within 20m. The dark portals last for 40 seconds. the portals allow heroes to teleport from one to another. Enemies cannot teleport through portals, though they will take large amount of damage if they will try to.


Variant3 - Void OutburstEdit

Range: 10 meters

Cooldown: 19 seconds

Cast Type: Instant

Power Cost: 16

Creates a gravitic anomaly, that drags all enemies inside a 6m radius towards it. After 9 seconds, it explodes, dealing 12-16 energy damage in an 8m area, suppresses all enemies hit for 4 seconds and deals additional 2 damage for every enemy caught in the dragging radius.

NOTE: The bonus damage equals the number of enemies sucked towards the anomaly times two.

So, for example if there were 8 enemies being dragged to the anomaly and 4 other in the explosion radius, each enemy will recieve 16 additional energy damage, because 8 were sucked into the vortex, augmenting the burst's strength.

NOTE: The bonus damage does not crit.


Variant4 - Soul DisintegrationEdit

Range: Self

Cooldown: 28 seconds

Cast Type: Instant

Power Cost: 29

Creates a burst of quanto-necrotic energy, which instantly kills all Darkspore in a 7m radius. If a Darkspore struck by the disintegration was dealt a critical hit, its soul will be absorbed by the user, gaining a 10% damage boost for 4 seconds. This buff stacks up to 4 times.

Mortaero (Necro/Aero)Edit

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Drowned (Necro/Aqua)Edit

Variant1 - Trench CurrentEdit

Range: 17 meters

Cooldown: 6 seconds

Cast Type: Instant

Power Cost: 9

Launches a current of black water in a staight line, pushing all enemies within 3 meters of the line to the end of it. All targets take 10-15 Physical damage, with enemies farther away taking less damage.

Variant2 - Cursed ReflectionEdit

Range: 12 meters

Cooldown: 8 seconds

Cast Type: Instant

Power Cost: 7

Summons a pool that causes all nearby enemies within 12m' a fear debuff for 5' seconds. All enemies affected from the fear are taking 15 energy damage over 4 seconds.


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Kraavohk (Necro/Light)Edit

Variant1 - Light SiphonEdit

Range: 12 meters 

Cooldown: 12 seconds

Cast Type: Channeled

Power Cost: 15

The user Channels for 4 seconds, sucking all light away from the target, dealing 15-31 Energy damage over the duration of the Channel. The target is then Blinded for the next 8 seconds.

Variant2 - Hypnotic CurseEdit

Range: 20 meters

Cooldown: 6 seconds

Cast Type: Instant

Power Cost: 15

Summons a 10 meter area of hypnotic eyes that lasts for 9 seconds and has a 30% chance to Curse enemies that enter it, dealing 20 Energy damage over 5 seconds. Enemies within the area are also Hypnotized, freezing them in place.

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Ihu (Necro/Ice)Edit

Variant1 - Carbon freezeEdit

Range: ??

Cooldown: 15s

Cast Type: Instant

Power Cost:15

Freezes target and cast on him a terrible curse which causes damage in the amount of energy 15 for 10 seconds.

Variant2 - Cryo bombEdit

Range: 6 meters

Cooldown: 19s

Cast Type: Instant

Power Cost:17

Throws a bomb which bursts sucks the life and freezing all enemies within 6 meters.

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Grave (Necro/Geo)Edit

Variant1 - Rise the UndeadEdit

Range: Self

Cooldown: 30 seconds

Cast Type: Instant

Power Cost: 23

Resurrects all Darkspore in a 10m radius, which start attacking enemies. Their stats and damage are the same as before. The zombies will wither after 30 seconds.


Variant2 - TombEdit

Range: 20 meters

Cooldown: 17 seconds

Cast Type: Instant

Power Cost: 15

Spawns a tomb-shaped trap in a 6m vicinity of the targeted area, which encases all Darkspore within it for 10 seconds, while dealing 40 energy damage over that time.


Variant3 - Terror QuakeEdit

Range: Self

Cooldown: 16 seconds

Cast Type: Instant

Power Cost: 20

Creates a powerful earthquake in a 10m radius, dealing 20-36 energy damage to all Darkspore in its radius, slowing them by 30% and terrifying them for 6 seconds.


Variant4 - Spirit SealEdit

Range: 8 meters (needs target)

Cooldown: 8 seconds

Cast Type: Instant

Power Cost: 19

Rips away the targeted enemy's spirit and seals it within a stone pillar at the user's location. The "soulless" enemy can't move nor attack. While within a 3m proximity to the pillar, the user will regain 1 health per second at the cost of the Darkspore's health. Once the hero goes out of the area, the pillar shatters and releases the captured soul.

NOTE: The pillar and the health drain are active for as long as the hero is in vicinity.

NOTE: Multiple pillars can be active simultaneously.

Cosmicair (Quantum/Aero)Edit

Variant1 - Space StormEdit

Range: Self

Cooldown: 18 seconds

Cast Type: instant

Power Cost: 17

Sends 3 mini space tornados in 3 random directions in a 20m radius. Each tornado is dealing 19-34 energy damage to all Darkspore in it's radius.


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Hydrotom (Quantum/Aqua)Edit

Variant1 - Gravitic BubbleEdit

Range: 10 meters

Cooldown: 18 seconds

Cast Type: Instant

Power Cost: 22

Generates a bubble in a 3m radius, which slows down all enemies and soaking them up with water. The soaking makes them more vulnerable to all attacks. Both debuffs last 10 seconds.

Variant2 - Cosmic WhirlpoolEdit

Range: 5 meters

Cooldown: 17 seconds

Cast Type: Channeled

Power Cost: 20

Summons a gravitacally enhanced whirlpool, which drags all enemies towards its center dealing 10 energy damage per second. The whirlpool dissolves after 8 seconds.

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Quaton (Quantum/Light)Edit

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Koulo (Quantum/Ice)Edit

Variant1 - Gravitational SnowballEdit

Range: 5 meters

Cooldown: 24 seconds

Cast Type: Instant

Power Cost: 21

Shooting a big Snowball in a radius of 5m that stops where it lands and pulls all enemies in radius of 5m. After 5 seconds the Snowball explodes. The explosion deals 18-23 energy damage and slows all nearby enemies.


Variant2 - Cold PulseEdit

Range: Self

Cooldown: 18 seconds

Cast Type: Instant

Power Cost: 16

Sends a 10m size pulse that deals 20-28 physical damage and freezes all enemies it hits for 3 seconds. Every freezed enemy takes 1-6 energy damage every 1 second for 3 seconds.


Variant3 - Energy DisruptionEdit

Range: Self

Cooldown: 15 seconds

Cast Type: Instant

Power Cost: 13

Saps all thermal energy from a 6m area, freezing all Darkspore inside for 8 seconds. During that time, affected Darkspore cannot move or attack, but they take 16 energy damage over the duration of the freeze.

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Magno (Quantum/Geo)Edit

Variant1 - PolarizeEdit

Range: 12 meters

Cooldown: 8 seconds

Cast Type: Instant

Power Cost: 12

Polarizes all Darkspore in a 7m radius, with them being dragged towards each other . If Polarize is used one more time, all polarized enemies are affected, the magnetic reconstitution will deal 18-24 energy damage to all enemies possesing the debuff and stun them for 8 seconds.

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Storm (Aero/Aqua)Edit

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Solar (Aero/Light)Edit

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Chiono (Aero/Ice)Edit

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Bara (Aero/Geo)Edit

Variant1 - SandstormEdit

Range: 3 meters

Cooldown: 25s

Cast Type: Instant

Power Cost: 25

Creates a miniature sandstorm that attracts enemies and ask them medium damage.

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Iris (Aqua/Light)Edit

Variant1 - Total ReflectionEdit

Range: 11 meters

Cooldown: 13 seconds

Cast Type: Instant

Power Cost: 10

Creates a wall of water, that reflects all energy projectiles hitting it. Enemies, that go through the wall are blinded and slowed for 4 seconds. The wall disappears after 10 seconds.

NOTE: Projectiles, that deal physical damage are NOT reflected. Projectiles, that deal energy damage are reflected.

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Cryo (Aqua/Ice)Edit

Variant1 - Glacial Water-BoltsEdit

Range: 10 meters

Cooldown: 40 seconds

Cast Type: Instant

Power Cost: 20

Shooting 5 water bolts that deal a small amount of damage. All Darkspore got affected by the bolts will become Wet for 10 seconds. If the slowed darkspore will try to hit a hero during the 10 seconds will be Frozen for another 10 seconds.


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Mud (Aqua/Geo)Edit

Variant1 - Mud BallEdit

Range: 10 meters

Cooldown: 8 seconds

Cast Type: Instant

Power Cost: 9

Creates a ball of mud, which rolls towards the target area and explodes in a 5m radius upon reaching its destination or impacting an enemy. When exploding, the ball deals 3-5 energy damage to all Darkspore in proximity. After explosion, it leaves a 5m area covered by mud which slows all Darkspore inside by 95%. The pool disappears after 6 seconds.

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Photofrost (Light/Ice)Edit

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Terrophot (Light/Geo)Edit

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Terrafrost (Ice/Geo)Edit

Variant1 - Frosted rockEdit

Range: N/A

Cooldown: 12s

Cast Type: Instant

Power Cost:13

Fires a rock covered in ice, which inflicts physical damage at 20 ,stuns and freezes the enemy struck.


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